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TitleBook of Lost Spells (Necromancer Games)
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Total Pages137
Table of Contents
Table of Contents
On Reading Spell Entries
Spell Lists
Spells in Alphabetical Order
		Abiding Webs
		Absorb Object
		Acid Blast
		Acid Storm
		Acid Swamp
		Acid Wind
		Acorn Grove
		Adamantine Bones
		Advance the Years
		Aerial Pilot
		Aetheric Shield
		Affect Normal Fog
		Agitate Crowd
		Air Breathing
		Air Bridge
		Air Forge
		Air of Nobility
		Air Sphere
		Alter Normal Fires
		Alter Scent
		Angel’s Cloak
		Animal Mask
		Annihilate Soul
		Arcane Censure
		Arcane Obstruction
		Arcane Retribution
		Arcane Shield
		Arcane Spear
		Aspect Tattoo
		Assassin’s Coin
		Assassin’s Mark
		Assault of Stone
		Assume True Form
		Augment Flames
		Augment Skeleton
		Aura of Tsathogga
		Axe of Destruction
		Babel’s Curse
		Bad Luck
		Balance of the Mind
		Barbaric Rage
		Barbaric Yawp
		Battle Double
		Battle Guidance
		Battle Insight
		Battle Wisdom
		Bead of Blasting
		Bead of Blazing
		Bead of Frost
		Bead of Iron
		Bead of Luck
		Bee Sting
		Bestow Speech
		Bewildering Tracks
		Billow the Sails
		Binding Chains
		Binding Sap
		Biting Blade
		Black Exhalation
		Blade Bond
		Blade of Light
		Blade Song
		Blades of Bone
		Blades of Jade
		Blazing Blood
		Blessed Harvest
		Blessed Watchman
		Blessing of the Dawn
		Blessing of the Forge
		Blight Fog
		Blinding Ash
		Blinding Flare
		Blood Bath
		Blood Blade
		Blood Geyser
		Blood of the Hydra
		Blood Purge
		Bloody Tentacles
		Blunt the Edge
		Boarding Plank
		Bolster Mental Fortitude
		Bone Armor
		Bone Blight
		Bone Trap
		Boost Potency
		Bound Hearts
		Bramble Armor
		Branch Assault
		Breach Defenses
		Breath of the Dragon
		Bubble Goop
		Bubble Net
		Bug Bites
		Burn the Sight
		Burning Rain
		Call Divine Warrior
		Call of the Wild Companion
		Call the Heart
		Cause the Bends
		Caustic Spittle
		Cave Walker
		Chain Enervation
		Change Dust to Water
		Change Water to Dust
		Chaos Bolt
		Character Flaw
		Charged Missile
		Charged Touch
		Chariot of Fire
		Charismatic Shield
		Charnel Stench
		Chill of Evil
		Chilling Gaze
		Choose Fate
		Chronal Displacement
		Circle of Divine Censure
		Circle of Scrying
		Cirrem’s Bewilderment
		Claws of Digging
		Claws of the Beast
		Cloak of Serpents
		Cloth of Honorable Melee
		Cloud Burst
		Cold Fog
		Combat Mind
		Commune with Shade
		Comrades in Arms
		Cone of Decay
		Cone of Silence
		Confounding Battlefield
		Constant Heat
		Containment Orbs
		Corpse Armor
		Corpulent Bloat
		Corrupt Water
		Crag Warrior
		Crawling Chaos
		Create Crypt Thing
		Create Iceberg
		Creation’s Fury
		Creeping Eye
		Crew with the Dead
		Crystal Wail
		Curse of Horror
		Curse of Infirmity
		Curse of Light
		Curse of the Ancient Mariner
		Curtain of Fire
		Damage Morale
		Dance of Seduction
		Dancer’s Grace
		Dancing Daggers
		Dark Curtain
		Dark Empowerment
		Dark Geyser
		Darken Forest
		Daze Animal
		Dead Man’s Hands
		Death Bringer
		Death Gaze
		Death March
		Death Spores
		Death’s Imposition
		Deathly Gaze
		Decorate Object
		Deep Freeze
		Deflect Ram
		Delay Death
		Demon Flesh
		Deny Succor
		Desert Refuge
		Destined Doom
		Detect Charm
		Detect Curse
		Detect Disease
		Detect Illusion
		Detect Land
		Detect Life
		Devour Essence
		Devouring Darkness
		Dire Rage
		Discern Lycanthrope
		Discordant Chorus
		Distance Distortion
		Divine Assimilation
		Divine Beacon
		Divine Beacon’s Answer
		Divine Burden
		Divine Charge
		Divine Communion
		Divine Disconnection
		Divine Inspiration
		Divine Intervention
		Divine Mantle
		Divine Sovereignty
		Divining Rod
		Dolphin Fins
		Dragon Scales
		Dragon’s Gauntlet
		Dread Scream
		Dream Speaker
		Dust of Death
		Dust to Death
		Earth Ear
		Earth Shift
		Earthen Blast
		Earthen Concealment
		Earthen Snare
		Ebon Lightning
		Ebon Water
		Electrical Storm
		Electromagnetic Storm
		Elemental Cloak
		Elemental Infusion
		Elemental Scimitar
		Empathic Resonance
		Empower Companion
		Endless Abyss
		Enduring Missiles
		Energetic Burst
		Enhance Oration
		Enliven Wood
		Enrich Soil
		Essence of the Wild
		Establish Foundation
		Eternal Sleep
		Ethereal Blade
		Ethereal Blast
		Ethereal Shield
		Ethereal Strike
		Euphoric Ecstasy
		Exile from Nature
		Explosive Cloud
		Expunge Shadow
		Extract Life
		Eyes of the Hawk
		Faerie Ward
		False Gold
		Far Strike
		Favor Mount
		Feather Step
		Fiery Blast
		Fiery Cloth
		Fiery Constrictor
		Fiery Grasp
		Fiery Shield
		Find Corpse
		Finger Missile
		Fire Burst
		Fire Fascination
		Fire Gills
		Firm Ally
		Fists of Stone
		Flame of Chaos
		Flame Spiral
		Flame Water
		Flames of Darkness
		Flames of Purification
		Flaming Bolts
		Flash of Light
		Fleet Feet
		Fluid Form
		Foggy Flying Carpet
		Force Corporeality
		Force Wave
		Forced March
		Forceful Crush
		Forest Home
		Forked Tongue
		Fortify Armor
		Fresh Seal
		Frost Shards
		Frost Snap
		Gallows Tree
		Gaze Mirroring
		Ghostly Howl
		Ghostly Throttle
		Giant’s Potency
		Glass House
		Glass into Iron
		Glass Window
		Glowing Bones
		Godly Patronage
		Gossamer Webbing
		Grave-Touched Weapon
		Greater Curse
		Green Slime
		Grim Harvest
		Grim Resilience
		Halt Aging
		Halt Plant
		Hand of Judgment
		Hard Water Blast
		Hard Water Weapon
		Harmonic Discord
		Harmonic Dissolution
		Harmony of Heroes
		Harmony of the Gods
		Healing Draught
		Health Transfer
		Heat Bone
		Heat Flesh
		Helpless Grief
		Heraldic Bear
		Heraldic Boar
		Heraldic Fox
		Heraldic Horse
		Heraldic Hydra
		Heraldic Leopard
		Heraldic Lion
		Heraldic Mastiff
		Heraldic Owl
		Heraldic Ox
		Heraldic Phoenix
		Heraldic Tortoise
		Heraldic Wyrm
		Hide the Soul
		Holy Blazon
		Holy Infusion
		Hornet Wall
		Hound of Hell
		Hound’s Scent
		Hunter’s Insight
		Ice Bolts
		Ice Geyser
		Ice Sled
		Icy Hammer
		Identify Tracks
		Illusory Illusion
		Imbue Passion
		Immunity to Energy
		Impart Strength
		Impressive Blow
		Improve Senses
		Infinite Knowledge
		Inflict Lycanthropy
		Infuse Shadow
		Infuse Weapon
		Inner Storm
		Instant Exit
		Instant Fluency
		Intimate Knowledge
		Inverted Compass
		Invigorating Touch
		Iron Bones
		Iron Core
		Iron Judgment
		Iron Rope
		Judicious Concealment
		Jungle Cry
		Keen Ears
		Kiss of the Nereid
		Know Alignment
		Know the Mark
		Lasting Breath
		Leaf Fall
		Leaf Tide
		Liar’s Remorse
		Life Leech
		Life Leech Weapon
		Life Shot
		Light Control
		Lightning Storm
		Lightning Wheel
		Link Perception
		Liquid Fire
		Locate Fish
		Locate Water
		Lock Form
		Locust Leap
		Lost Wanderer
		Lower Spell Resistance
		Luck of the Saints
		Lustful Gaze
		Magma Eruption
		Malicious Intent
		Maligned Performance
		Mangling Foot
		Mantle of Dread
		Mark of Exile
		Mark of Fire
		Mark of Ice
		Mark of Ooze
		Mark of Ownership
		Mercurial Smite
		Merge Into Art
		Mighty Steed
		Mind Carve
		Mind Link
		Molten Strike
		Morph Shadow
		Muddy Appearance
		Multiple Shot
		Musical Mural
		Mystic Negation
		Nature’s Aura
		Nature’s Repast
		Nature’s Strength
		Nature’s Support
		Necrotic Feast
		Necrotic Touch
		Negative Energy Aura
		Negative Energy Mantle
		Null the Soothing Touch
		Nullifying Cloak
		Nymph’s Aura
		Obliterate Soul
		Ogre’s Visage
		One with the Earth
		Ooze Bolt
		Open Trail
		Otter’s Grace
		Outside of Time
		Paean of Greater Glory
		Paean of the Holy
		Pain of Giving
		Paper Tigers
		Pattern Grass
		Pepper’s Purpose
		Phantom Accompaniment
		Phoenix Cloak
		Piercing Vision
		Pilfer Sleep
		Plant Form
		Player Instrument
		Pocket Paradise
		Pollen Cloud
		Precision of Arms
		Prey’s Scent
		Profane Link
		Projectile Link
		Protection from Oozes
		Protection from Paralysis
		Protection from Pressure
		Purifying Bath
		Purple Haze
		Putrefy Food and Drink
		Quell the Wild
		Quick Change
		Quicken Assassin
		Quill Skin
		Rainbow Spear
		Rainbow Staff
		Raise Island
		Raise Shipwreck
		Ravaging Fire
		Regenerate Plant
		Remember Seas
		Reshape Metal
		Resist Channeling
		Resonant Imbalance
		Restore the Undead
		Revelation Field
		Righteous Cloak
		Rock Bolt
		Rooted in Place
		Sacred Aegis
		Sacred Champion
		Safeguarded Slumber
		Sanctified Reverie of Arms
		Sand Blast
		Sanguine Creatures
		Scalding Sea
		Scent Mask
		Scintillating Doom
		Scorching Air
		Searing Flash
		Searing Projectiles
		See the Ephemeral
		Serpent Hands
		Serpent’s Gaze
		Shade Swarm
		Shadow Bolt
		Shadow Embrace
		Shadow Form
		Shadow Sight
		Shattering Cry
		Shield of Crackling Fire
		Shield Open Flame
		Shifter’s Bane
		Shroud the Shadow
		Signal Flare
		Silver Bones
		Silver Shield
		Silver Spear
		Skull Bomb
		Sleep of Power
		Slime Bucket
		Slow Draw
		Smart Arrow
		Smothering Cloud
		Snakes into Staves
		Solar Flare
		Solar Fury
		Solar Spear
		Song Barrier
		Song of Vengeance
		Sonic Boom
		Soul Shatter
		Soul Shield
		Soul Strike
		Sound Worm
		Speak with Objects
		Spectral Archers
		Speed Undead
		Spell Inhibitor
		Spell Kill
		Spell Legs
		Spellcaster’s Refusal
		Spilling of Blood
		Spirit Blast
		Spirit Cartographer
		Spirit Disk
		Spirit Doll
		Spiteful Images
		Squeaking Floor Alarm
		Steam Bolt
		Steam Cloud
		Steel Butterflies
		Stench of Death
		Sticky Tongue
		Storm of Vitriol
		Strength of the Wyrm
		Summon Undead
		Swirling Leaves
		Tattoo Object
		Tenacious Blade
		Tendrils of Night
		Thorn Snare
		Touch of Madness
		Track Magic
		Tracker’s Gaze
		Tranquil Grove
		Transfer of Vigor
		Transform Boulder to Pebble
		Transform Pebble to Boulder
		Transform Zombie
		Transmute Gold to Steel
		Transparent Steel
		Tree Ladder
		Twig Torture
		Twisted Magic
		Umbral Images
		Umbral Storm
		Umbral Strike
		Umbral Touch
		Umbral Transformation
		Umbral Weapon
		Unchained Melody
		Undead Alteration
		Undetectable Charm
		Undulating Earth
		Unfettered Steed
		Unholy Glare
		Unstoppable Tracker
		Unyielding Durability
		Vengeful Environs
		Vermin Swarm
		Vigil of Enlightenment
		Vile Vintage
		Vines of Binding
		Violent Scream
		Voice of Confession
		Voice of Memories
		Volley of Thorns
		Volley Spell
		Wail of Fate
		Wailing Dirge
		Walk in the Moonlight
		Wall of Blood
		Wall of Water
		Warrior’s Touch
		Water Double
		Watery Blood
		Weaken Fiendish Will
		Weapon of Retribution
		Weather Calming
		Web Orb
		Weeping Wounds
		Whirlwind of Gore
		Whisper Wind
		Willful Transformation
		Wind Speak
		Wine Fount
		Wings of Heaven
		Wisdom of the Divine
		Wise Defense
		With the Wind
		Wither Limb
		Wolf’s Hearing
		Wolf’s Howl
		Woodland Shriek
		Words of Thunder
		Wound Reading
		Wrack the Mind
		Wyvern Guard
	X, Y, Z
		Xenophobic Rage
		Yellow Smoke
		Zephyr of Death
		Zombify Self
		Zone of Ablation
		Zone of Metamagic Minimization
Appendix - Wizard Spells by School
Legal Appendix
Document Text Contents
Page 1

5th Edition Rules,
1st Edition Feel


By Steven Winter

fifth Edition

Page 2


Book of Lost Spells

Necromancer Games, Inc., 2015, all rights reserved.
Product Identity: The following items are hereby identified as Necromancer Games Inc.’s Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Game Content: product and product line names, logos and identifying marks including trade dress;
artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of
characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures,
equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly
identified as Product Identity. Previously released Open Game Content is excluded from the above list.

Authors: Faisal Abdullah, Scott Alvarado, Jose De La Puente Alvarez,
Antony Ball, Erica Balsley, Robert Baxter, David Best, Rick Bibeault,
Jeff Binder, Terje Erwing Bjelkholm, Christopher Bjork, N. E. Bloom,

Mario Boulanger, Ed Bourelle, Bret Boyd, Joseph Boyd, David Brohman,
Deirdre Brooks, Michelle Brooks-Nimmo, Glenn David Brown,

Christopher Bundy, Chris Campbell, Bernard Cana, Joseph Carriker, Jr.,
Stephen Cheney, Casey W. Chrisofferson, Aaron Clancy, Casey C. Clark,
Bill Collins, Jim Collura, Wendy Connick, David S. Corcoran, Charles
Corley, Chad Coulter, Colin W. Cross, Mihael D’Andrea, Aaron Day,
David Ayala De Garay, Tom deMayo, David Dolph, Peter Donis, Sean

Duncan, Steven Ehrbar, Adam Eichelberger, Roosevelt T. Eldridge, Robert
N. Emerson, Dale Earnest, John D. Faugno, Guillerjo Sanchez Fernandez,
James Fischer, Brett Friley, Tom Frisby, Jason Fultz, James Garr, Brendan

Gasparin, Brian Giammalva, Michael Gill, Travis N. Gillespie, Kelly
Golden, Patrick Goulah, Skeeter Green, Scott Greene, Allan Grohe, Eric
Guindon, Bruce Gulke, C. J. Hammer, Jeff Harkness, Eric Harry, Lance
Hawvermale, Travis Hawvermale, Jess Heinig, Christopher Henry, Matt

Holman, Robert Holmberg, James Holt, Nathan Hook, Clifford Horowitz,
Richard Hughes, Ryan C. Houle, Conrad Hubbard, Stefan Huddleston,
C. Erich Hudson, Robert Hunter, Andrew Hurwitz, Ben Iglaur, Gabe

Ivan, Evan Jamieson, Eric Jansing, J. S. Johnson, Spike Y. Jones, Chad
Justice, Lysle Kapp, Ryan Karr, Shawn Kehoe, Christopher Kennedy,

Michael Koal, Alan I. Kravit, Al Krombach, George Krubski, John Kubisz,
Benjamin Lam, Jean Michel Lavarenne, Patrick Lawinger, Michael P.

Lazure, Clyde Lekel, Lizard, Rhiannon Louve, James Maliszewski, David
Mannes, Rob Mason, Matt McGee, Mike Mearls, Doug Meerschaert,

Krister Michl, Adam Silva Miramon, James Mishler, Ben Monk, Clinton
Clark Napper, Geoffrey T. Nelson, Scott Nimmo, Matt Noble, Robert

Olla, Pier Giorgio Pacifici, Michael Paddock, Lee Palmer, Dean Paolilo,
William Patterson, W. Jason Peck, E. A. Penna, Steve Peterson, Clark

Peterson, Kimberly Pino-DiGennaro, Anthony Pitman, Anthony Pryor,
Greg Ragland, Lawson Reilly, Stuart Renton, Darrell Ridley, Jeffrey
A. Robbins, T. Patrick Rooney, Aaron Rosenberg, Chris Ryan, Gary

Schafer, Michael Schell, Gary Schotter, Elias Scorsone, J. T. Scott, Jason
Scott, Daniel Shaefer, James Sharkey, Jr., Bryan R. Shipp, Christopher
Shiverdecker, Andrew Shockney, Dean Shomshak, Catrion Singfield,
Ethan Skemp, Richard Smith II, William D. Smith Jr., Andrew Snow,
Julian Soullard, John Henry Stam, Michael Strauss, Christina Stiles,

James Sverapa IV, Jeff Tabrum, Eric Tam, Laban Tatro, Jeff Taylor, Paul
Thompson, Lawrence Thurman, William H. Timmins, John D. Tolin,
Sean Treacy, Jason Treon, Kieran Turley, Ian Turner, Matt Tweedt,

Bradford Walker, Joe Walmsley, Greg Weatherford, Bill Webb, George
Trace Webster, David A. Wendt, Jeff Weskamp, Erik Lees White, Stewart
Wieck, James Wilbur, Brian Williams, Clifford Wolter, R.L. Wood, Wayne

Woodman, Jason B. Wyrick, Karlo Yeager, Fred Yelk, Jeffrey Yurkiw,
Bernardo Perez Zamorano
Developer: Steven Winter

Editors: Steven Winter, Merric Blackman
Layout, Typesetting: Charles A. Wright

Cover Art: Feleipe Gaon
Interior Art: Felipe Gaon, Brian LeBlanc, Llyn Hunter, Tom Biondillo,

D. Malachai Penney, Eric Lofgren, Jeremy McHugh, Mike Chaney

Book of Lost Spells

5th Edition Rules,
1st Edition Feel


Necromancer Games is not affiliated with Wizards of the Coast™.
We make no claim to or challenge to any trademarks held by Wizards of the Coast™.

Page 68


Book of Lost Spells
You project a blast of water from your hand at one creature you can

see. Make a ranged spell attack against that creature. If it hits, the creature
takes 5d10 bludgeoning damage and is knocked prone.

Enhancement: For each spell slot used higher than 3rd level, the attack
does an additional 1d10 damage.

Hard Water Weapon
4th-level transmutation
Components: V, S
Casting Time: 1 action
Duration: 10 minutes
Range: Touch
Area of Effect: 1 weapon
Saving Throw: None

You transform normal water into a solid version of any simple weapon.
It maintains its watery appearance.

Enhancement: For each spell slot used higher than 4th level, you can
create one additional weapon.

Harmonic Discord
4th-level enchantment
Components: V, S
Casting Time: 1 action
Duration: Concentration, up to 1 minute
Range: Self

Area of Effect: Sphere, 60-ft. radius
Saving Throw: None

You create a discordant ringing sound that fills a 60-foot-radius
sphere centered on you. When you move, the sphere moves with you.
Any creature in the area, including you, must make a Constitution saving
throw against your spell save DC when they try to cast a spell; if the
saving throw fails, the spell also fails (it has no effect) and the spell slot is
expended. A creature maintaining a spell that requires concentration must
make this saving throw at the beginning of each of its turns or it loses
concentration and the spell ends.

Creatures that can’t hear are immune to this effect.

Harmonic Dissolution
8th-level evocation
Components: V, S
Casting Time: 1 action
Duration: Instantaneous
Range: 60 ft.
Area of Effect: Sphere, 10-ft. radius.
Saving Throw: Con / half damage

You create a 20-foot sphere of harmonic vibration at a point you
can see within range. All creatures in the area of that sphere take
8d10 force damage, or half damage with a successful Constitution
saving throw. If this damage reduces the creature to 0 hit points, it
is disintegrated.

Unattended, nonmagical objects (or portions of them) that are inside the
area are automatically disintegrated.

Hard Water Blast

Page 69


Book of Lost Spells

Harmony of Heroes
2nd-level enchantment
Components: V, S
Casting Time: 1 action
Duration: Concentration, up to 1 minute
Range: 60 ft.
Area of Effect: 1 to 4 creatures
Saving Throw: None

Choose up to four willing creatures within range when you cast this
spell. For the duration of the spell, whenever you give your Bardic
Inspiration die to one of those creatures, every creature affected by this
spell gains a copy of that die. The copied dice disappear when they’re used
or when the spell ends.

Harmony of the Gods
5th-level transmutation
Components: V, S, M (a holy symbol of the selected faith)
Casting Time: 1 action
Duration: Instantaneous
Range: 30 ft.
Area of Effect: All allied divine spellcasters
Saving Throw: None

All divine spellcasters belonging to a single faith you select, who are
within 30 feet of you, regain one expended spell slot of 4th level or lower
when you cast this spell.

Evocation cantrip
Components: V, S
Casting Time: 1 action
Duration: Instantaneous
Range: 30 ft.
Area of Effect: 1 creature
Saving Throw: Str / negates effect

You send a burst of air against one creature you can see. The creature
must make a Strength saving throw. If the saving throw fails, it is pushed
10 feet away from you and knocked prone.

Healing Draught
6th-level transmutation
Components: V, S
Casting Time: 1 action
Duration: 1 minute
Range: Touch
Area of Effect: 1 bottle of wine
Saving Throw: None

You transform wine into a potent healing draught. Any creature that
drinks the wine during the spell’s duration regains 10d6 hit points; any
diseases it has are cured, poison is neutralized, and lost ability points are
restored. The spell transforms enough wine to affect three creatures.

Enhancement: For each spell slot used higher than 6th level, the wine
heals an additional 2d6 hit points and one additional dose is created.


Page 136


Legal Appendix
This printing of The Book of Lost Spells is done under version 1.0a of
the of the Open Game License, below, and by license from Mythmere
Games and Necromancer Games.
Notice of Open Game Content: This product contains Open Game
Content, as defined in version 1.0a of the Open Game License, below
(the “Open Game License”). Open Game Content may only be Used
under and in terms of the Open Game License.
Designation of Open Game Content: Other than as set forth in the dec-
laration of Product Identity, below, all text contained within this product
(including monster names, stats, and descriptions) is hereby designated
as Open Game Content, with the following exceptions:
1. Any text on the inside or outside of the front or back cover or on the
Credits or Preface pages is not Open Game Content;
2. Any advertising material — including the text of any advertising ma-
terial — is not Open Game Content;
3. Any material contained in the “Credit” section of each monster is not
Open Game Content. See the “Note on the ‘Credit’ Section,” below;
Use of Content from Tome of Horrors Series: This product contains or
references content from the Tome of Horrors Revised, Tome of Horrors
II and Tome of Horrors III by Necromancer Games, Inc. Such content
is used by permission. Further, some content reprinted here from the
original Tome of Horrors and/or Tome of Horrors Revised contains con-
tent owned by Wizards of the Coast and is used under the Open Game
Designation of Product Identity: The following items are hereby des-
ignated as Product Identity as provided in section 1(e) of the Open Game
Any and all material or content that could be claimed as Product Identity
pursuant to section 1(e), below, is hereby claimed as product identity,
including but not limited to:
1. The name “Necromancer Games” and “Frog God Games” as well as
all logos and identifying marks of Necromancer Games, Inc. and Frog
God Games, including but not limited to the Orcus logo and the phrase
“Fifth Edition Rules, First Edition Feel” as well as the trade dress of
Necromancer Games products and similar logos, identifying phrases and
trade dress of Frog God Games;
2. The product name Quests of Doom Volume 1, Fifth Edition Foes,
Tome of Horrors, Tome of Horrors Revised, Tome of Horrors II, Tome of
Horrors III and Tome of Horrors Complete by Necromancer Games, Inc.
as well as any and all Necromancer Games Inc. and/or Frog God Games
product names referenced in the work;
3. All artwork, illustration, graphic design, maps, and cartography, in-
cluding any text contained within such artwork, illustration, maps or
4. The proper names, personality, descriptions and/or motivations of
all artifacts, characters, races, countries, geographic locations, plane or
planes of existence, gods, deities, events, magic items, organizations
and/or groups unique to this book, but not their stat blocks or other game
mechanic descriptions (if any), and also excluding any such names when
they are included in monster, spell or feat names, and also excluding any
of the foregoing if the material is already Open Game Content;
5. Any other content previously designated as Product Identity is hereby
designated as Product Identity and is used with permission and/or pursu-
ant to license.
6. All logos and identifying marks of Mythmere Games and Matthew J.
Finch, any trade dress, identifying words or phrases of Mythmere Games
or Matthew J. Finch products and similar logos;
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc. (“Wizards”). All Rights Re-
1. Definitions: (a) “Contributors” means the copyright and/or trademark
owners who have contributed Open Game Content; (b) “Derivative
Material” means copyrighted material including derivative works
and translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work
may be recast, transformed or adapted; (c) “Distribute” means to
reproduce, license, rent, lease, sell, broadcast, publicly display, transmit

or otherwise distribute; (d) “Open Game Content” means the game
mechanic and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product Identity and is
an enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any
work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity;
(e) “Product Identity” means product and product line names, logos
and identifying marks including trade dress; artifacts; creatures;
characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and other
visual or audio representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas, likenesses and
special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic
designs; and any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content; (f) “Trademark”
means the logos, names, mark, sign, motto, designs that are used by a
Contributor to identify itself or its products or the associated products
contributed to the Open Game License by the Contributor; (g) “Use”,
“Used” or “Using” means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game
Content; (h) “You” or “Your” means the licensee in terms of this
2. The License: This License applies to any Open Game Content that
contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice
to any Open Game Content that you Use. No terms may be added to or
subtracted from this License except as described by the License itself.
No other terms or conditions may be applied to any Open Game Content
distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this
License, the Contributors grant You a perpetual, worldwide, royalty-free,
non-exclusive license with the exact terms of this License to Use, the
Open Game Content.
5. Representation of Authority to Contribute: If You are contributing
original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient rights
to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright date,
and the copyright holder’s name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,
including as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each
element of that Product Identity. You agree not to indicate compatibility
or co-adaptability with any Trademark or Registered Trademark in
conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner
of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in
and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly
indicate which portions of the work that you are distributing are Open
Game Content.
9. Updating the License: Wizards or its designated Agents may publish
updated versions of this License. You may use any authorized version
of this License to copy, modify and distribute any Open Game Content
originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License

Page 137


Legal Appendix
with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the
Open Game Content using the name of any Contributor unless You have
written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any
of the terms of this License with respect to some or all of the Open Game
Content due to statute, judicial order, or governmental regulation then
You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail
to comply with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall survive the
termination of this License.
14. Reformation: If any provision of this License is held to be unen-
forceable, such provision shall be reformed only to the extent necessary
to make it enforceable.

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000. Wizards of the Coast, Inc;
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material
by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook Copyright 2009, Paizo Publishing,
LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet,
Monte Cook, and Skip Williams.
The Book of Experimental Might Copyright 2008, Monte J. Cook. All
rights reserved.
Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Authors:
Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Ca-
sey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick
Lawinger, and Bill Webb; Based on original content from TSR.

Original Spell Name Compendium, Copyright 2002 Clark Peterson;
based on NPC-named spells from the Player’s Handbook that were
renamed in the System Reference Document. The Compendium can be
found on the legal page of
Eldritch Sorcery Copyright 2005, Necromancer Games, Inc.; Authors
Patrick Lawinger, Scott Greene, and David Mannes, with Erica Balsley,
Chris Bernhardt, Casey W. Christofferson, Bill Collins, Jim Collura,
Chad Coulter, Patrick Goulah, Skeeter Green, Jeff Harkness, Lance
Hawvermale, Travis Hawvermale, Richard Hughes, Robert Hunter, Al
Krombach, Rob Mason, Matt McGee, Clark Peterson, Michael Proteau,
Greg Ragland, Gary Schotter, Joe Walmsley, and Bill Webb.
Creature Collection Copyright 2001, Clark Peterson
Creature Collection 2: Dark Menagerie Copyright 2001, White Wolf
Publishing, Inc.
Mithril: City of the Golem Copyright 2001, White Wolf Publishing, Inc.
Hollowfaust: City of Necromancers Copyright 2001, White Wolf
Publishing, Inc.
The Divine and the Defeated Copyright 2001, White Wolf Publishing, Inc.
Burok Torn: City Under Siege Copyright 2002, White Wolf Publishing, Inc.
Vigil Watch: Warrens of the Ratmen Copyright 2002, White Wolf
Publishing, Inc.
Secrets and Societies Copyright 2002, White Wolf Publishing, Inc.
Scarred Lands Campaign Setting: Ghelspad Copyright 2002, White
Wolf Publishing, Inc.
If Thoughts Could Kill Copyright 2002, Bruce R. Cordell. All Right Reserved
Relics and Rituals 2: Lost Lore Copyright 2002, White Wolf Publishing, Inc.
Relics & Rituals: Excalibur Copyright 2005, White Wolf Publishing, Inc.
Relics & Rituals: Olympus Copyright 2004, White Wolf Publishing, Inc.
The Book of Lost Spells Copyright 2015 Frog God Games LLC


ISBN 978-1-62283-230-9

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