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TitleFrame Games - Advanced Persuasion Skills(Michael Hall)
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Table of Contents
                            Empowerment Technologies: E.T. Publications
	All of Life is a Game - Inside Some Frame
				Conceptual Frame About Life
Document Text Contents
Page 1

HIGHER $49.95

There's a New Game in Town


Advanced Persuasion Skills


Detecting & Transforming

The Frames that Control our Lives


How to Design, Evoke, & Play Exciting & Magical Frames Games

L. Michael Hall, Ph.D.


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Frame Games: Persuasion Elegance

ISBN Number: 1-890001-17-1

Published by:
Empowerment Technologies: E.T. Publications
P.O. Box 8
Clifton CO. 81520

The Society of Neuro-Semantics
P.O. Box 9231
Grand Junction, CO. 81501 USA
(970) 523-7877

Training in Meta-States & Neuro-Semanfics

Web Sites:

Email Addresses: [email protected] [email protected]


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Exercise #16
Warning: De-Constructists at Work!


There's lots of ways to break frame or to lose frame. Here are several fun and powerful Frame Busting Processes.

1) The Laughter Frame Game

Laughter operates as a great frame breaker. When we fall into laughter about something, we sometimes say, "You break me
up!" We can't keep a "straight face." We "crack up" with laughter and can't maintain a frame or state. Bring the nuclear bomb of
mocking laughter to bear upon a frame or game.

2) Exaggeration: Playing the Exaggeration Frame Game

We can break a frame by pushing the limits of a frame. Every frame has its limits and weaknesses. Then we can play, "Pop goes
the Frame." Exaggeration pushes a logic or emotion to its limits until it blows out or thresholds.

3) Stuffiness

When we bring a higher frame of stuffiness to something, we can discount and mock and tease every effectively. Adopt the
tonality of snobbery. Perhaps that of the Hollywood snob, "Darling, what a bore." "How uncouth." Or that of British arrogance,
"Oh, I'd rather not, oh chap." This can effectively throw Cold Water in the face of any game.

4) Dissolving

What "dissolves" something? Bring something that dissolves something else to bear upon the frame game. Bring thoughts and
feelings that generate a sense of something dissolving. Play the Acid Rain frame game with doubt, skepticism,. Set the frame
within structures that dissolve.

5) Refusal

Access a state of outright and forceful rejection. "Install this!" You can simply disengage from the game, pick up your marbles
and go home.

6) Loosening and Stretching

When you know that no frame fits perfectly, but contains inherent weaknesses, you can then set out to find and expand the
looseness and slippage of the frames. Simply find the borders, boundaries, and edges of the frame and then pry them loose with
"What If-ing," play Acting, Questioning, etc. Look for glitches in the Matrix! This gives us the ability to push on and stretch frames.
Erickson did this with a frigid woman.


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Gerald D. Suttles reported in the following. When street workers attempt to introduce explicit roles, like president or secretary, the
boys tend to think them very funny. Apparently the incongruity of someone "playing his part" is too much for them and "breaks
them up," When elected to an office most boys find it almost impossible to keep a "straight face." [The Social Order of the Slum,
(Chicago: University of Chicago Press, 1968, p. p. 185-186)]

Push the edges of the frame until the frame (the higher context) gets out of phase with the content, so that it gets "out-of-frame."

7) Creating Frame Dilemmas

If frame clarity gives us power, then frame confusion, weakness, and disorientation loosens frames and creates Frame
Dilemmas. Create an experience that gives the sense of, "Oops. I'm sorry, wrong frame!" "Maybe it isn't X, maybe it's Y." "What
is this?"

The way Dave Niles reported it on KNBR, there was this guy lying face down on Powell Street with traffic backed up for blocks.
As this was occurring, a little old lady begins to climb down from a stalled cable car. She finds him, flips him over and now begins
giving him artificial respiration-whereupon he swivels his head and says, "Look lady, I don't know what game you're playing, but
I'm trying to fix this cable!" [Herb Caen, San Francisco Chronicle, November 29, 1967; reported in Frame Analysis (1974) by
Erving Goffman, p.310]

8 Frame Interrupt

Use anything that breaks the ongoing movement or process of a frame. By using a visualization, change in breathing, relaxation
process, etc., you can gain a moment to think and reflect and that will prevent the automatic unthinking triggering of the frame.

9) Frame Reversal.

Turn the frame inside out. How is the experience the opposite of the frame that you've been using to understand and interpret it?

10) Frame Disgust. the Disgust Factor

Elicit something so disgusting and gross that it creates a sense of revolt revulsion about the frame.

11) The Decision, Belief, etc. Destroyer

Since "time" only exists as a concept, we can change, transform, and undo the things we have previously learned in 'lime." We
can "destroy" the frames that set up today's frame games by going back to the past and recoding that past. False, unuseful, and
toxic frame maps that we created from previous events do no have to be dragged along with us into our future.

Float back to a specific memory where you first established the frame. Go back 30 minutes prior to the hurtful event and to when
you first created the limiting Decision or Belief. As you look into your future from there, what do you see? Where is the negative
mapping? From that perspective, no you will not see where. It hasn't happened. So, fully re-accessing new ideas and resources,
bring them into your body fully and then move through time up to the present.


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a Model of Communication about human processing that empowers one to run his or her own
brain. Using the "languages" of mind, i.e., the sensory Representational VAK Systems (Visual,
Auditory, & Kinesthetics or body sensations) & Language. We think in see, hear, and feel
dimensions or modes. As we represent data to ourselves on the inner screen of
consciousness, so we signal our bodies, which puts us in a state-in a Mind-Body State of
Consciousness (a neuro-linguistic state).

Developed by a Linguistic and Computer Student about human excellence and genius, NLP provides a

model with insights and specific step-by-step techniques & processes for running your own brain,
managing your own states, communicating more effectively and elegantly with yourself and others, and
replicating human expertise in any field.

[email protected] Model of Reflexive Consciousness that extends the NLP Model. It details
precisely how we reflect back on our thoughts & feelings to create higher levels of thoughts-and-feelings &
layers of consciousness. In so using our thoughts-and-feelings thoughts-about-our-thoughts, feelings-
about-feelings, we create mind-body states-about-states or Meta-States.

Primary States involve primary emotions like fear, anger, joy, relaxed, tense, pleasure, pain, etc. &

thoughts directed outward. Meta-States, however, involve a layering of higher level concepts and so involve
structures like fear of fear, anger at fear, shame about being embarrassed, joy of learning, esteem of self,
etc. Meta-States describe the higher frames-of-reterences that we set & use that create more stable
structures (beliefs, values, understandings, etc.)

[email protected] Model of Meaning (or evaluation). Utilizes the Meta-States Model
for articulating and working with higher levels of states, this model extends & expands the Neuro-Linguistic
Programming (NLP) Model to focus on meaning & higher level structures. Neuro-Semantic states
refer to the Conceptual States that govern our everyday primary level states & so provides a model and
numerous metalevel laws for working with the way our nervous system (neurology) and mind (linguistics)
create meaning, evaluate events and experiences, and assigns significances (semantics). Based on General
Semantics, NLP, Meta-States, and the cognitive sciences, Neuro-Semantics specifies processes for
making Transformations at Higher Levels.



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A Neuro-Linguistic "State" of Consciousness

As An Energy Field - Gauge the state's Intensity. Gauge from 0 meaning "none"
and 10 meaning "total" to scale it's intensity. How much do you think/feel this?

Note the quality of the State Dependency within the state.
To what extent does the person's learning, memory, behavior,

perception, and communication operate in a state dependency way?
State can seem quite magical-- LMCPB - "have a life of their own."



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