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Table of Contents
                            Cover
Credits
Kingdom Seeds
	Butteroak
	Calddell
	Eristan
	Fayebridge
	Garrant
	Maplelea
	Mournesse
	Nulukkhir
	Southmerrow
	Whitespell
                        
Document Text Contents
Page 1

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presents

10 Kingdom Seeds: Forests

Author:
Liz Smith

Editor:
Steven D. Russell

Artists:
Marek Rakuč and Maurice Albert

Panganiban
Layout Artist:
Elton Robb

Publisher:
Steven D. Russell

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, inc. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, inc. does not guarantee compatibility, and does not endorse this product.

10 Kingdom Seeds: Forest © 2015 Steven D. Russell, Open Gaming License Copyright © 2007 Wizards
of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, inc. and the
Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks
of Paizo Publishing, inc. and are used under the Pathfinder Roleplaying Game Compatibility License. See
http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

Additionals: Some art work is also used in accordance with the Creative Commons Attribution-Share Alike
4.0 License and the Creative Commons Attribution no Derivative Works 4.0 License.

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Danger +0; Disadvantages none
Terrain type Temperate forest
Demographics
Government overlord
Population 132 (68 halfling, 42 gnome, 19 dwarf, 3
other)
Notable NPCs
Lord Phany Geddaye (CN male halfling commoner
9)
Sanzur Thrinan (TN male gnome rogue 5)
Algrige Leffdotre (CN female dwarf wizard 5)
Marketplace
Base Value 600 gp; Purchase Limit 3,000 gp;
Spellcasting 3rd
Minor Items 2d4; Medium Items 1d4; Major Items


Stone houses wedge themselves between copper
and silver birch trees and grassy paths wind
around the trees, bringing all of them into reach.
Tourists descend on the town in early summer to
enjoy the town’s infamous “birch beer” fermented
from sugary birch sap. While the raw sap is neither
as sweet nor as tasty as that from maples, it does
ferment well. Despite the name, the finished product
is closer to mead than beer, with a distinctive tang
and a deceptive smoothness. The rest of the year is
quieter, spent tapping, brewing, tending the goats
that keep the grass trimmed short on the paths, and
weaving their wool into clothes.

The Dancing Fool
The inn is a single storey timber framed building,
with a single salvaged stone wall and unusually low
ceilings, as it is designed and built for the shorter
races, as are the tables and benches. Taller visitors
tend to stay in the Red Tankard.

The Red Tankard
A stone building with a tiled roof, the Tankard
shoulders above the rest of the buildings.
Unfortunately, its roof is rather higher than the
quality of the food and drink inside. That’s one
reason why the locals avoid it.

Rumors
1. The lord’s military relies upon necromancy and
legions of skeletal warriors
2. Strange shadows are cast in the town square at
night
3. The Milliners Guild is looking for mercenaries

Fayebridge
NG village
Corruption -2; Crime +0; Economy +0; Law
+0; Lore +4; Society -2
Qualities magically attuned, rumormongering
Danger +0; Disadvantages none
Terrain type Warm forest
Demographics
Government magical
Population 142 (93 human, 37 half-orc, 9 orc, 3
others)
Notable NPCs
Dralt (NG male half-orc druid 11)
Banain Waxwing (NG male human hunter
(verminous hunter) 6)
Khadu (TN female human commoner 9)
Marketplace
Base Value 600 gp; Purchase Limit 3,000 gp;
Spellcasting 6th
Minor Items 2d4; Medium Items 1d4; Major Items


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Set in an extinct caldera packed with fruit trees and
split by a dozen tiny streams, Fayebridge manages
to hold all four elements in balance. It also runs a
great many hives of bees letting them loose on the
fruit trees that bloom and fruit all year round, and
selling the honey. Dralt and his partner Banain
both have the ability to talk to and handle the bees
without being stung. Banain also handles defence
of the village.

The Humming Hive
Built of pale stone with wide windows to let the air
flow through, the Hive serves as the main village
inn. Its meals focus heavily on fruit and nuts from
the forest, with wine or twilsey more common than
ale. Gruff, grizzled Khadu who runs it stands for no
nonsense, and her walking stick is always to hand to
enforce her demands.

Rumors
1. The chancellor of the winemaker’s guild has been
murdered and replaced by a scheming devil
2. The town was built on top of an ancient necropolis
3. A patrol of soldiers has discovered a lost city

Garrant
CE Thorp
Corruption +1; Crime +1; Economy +1; Law
+0; Lore +0; Society +0
Qualities strategic location
Danger –5; Disadvantages none
Terrain type Warm forest
Demographics
Government Overlord
Population 23 (17 human, 3 half-orc, 2 other)
Notable NPCs
Saebert Imriy (CE male human warrior 4)
Joti Ghostleaf (CN female human expert 5/sorcerer
1)
Marketplace
Base Value 55 gp; Purchase Limit 500 gp;
Spellcasting 1st
Minor Items 1d4; Medium Items —; Major Items —

Garrant straddles a ford in a wide murky river
surrounded by summer red trees. The locals
attribute the color of the trees’ scarlet flowers
and reddish leaves with the pieces of float copper
that turn up as the roots disturb the soil. The
settlement’s crafters use the leaves to make molds,
and turn out delicate and expensive copper jewelry.

Joti Ghostleaf earned her name making and selling
jewelry from skeleton leaves, something which no
one else has yet managed to duplicate. Joti and
Saebert took over the town by fighting as a team after
a tree flattened the last leader, defeating a handful
of rivals that still mooch around the town looking
for cracks in the leadership that they can exploit. He
provides the face and force of the leadership. She
provides the skill at trading and negotiating.

Coppersmith Hall
A solid stone built building that houses both a
furnace, and jewelry workshops. Each workshop
has its own room around the central furnace area
and fiercely guards its secrets and projects from its
rivals.

The Sphinx’s Vault
This grandly named shop, run by Bealde Gerow
(NE male human expert 4), trades in jewelry, raw
copper, fuel, foodstuffs, general household goods,
and the settlement’s handful of magic items. Bealde
boasts that he can procure anything, given enough
time, but he hasn’t yet managed to procure the
leadership post that he wants.

The Minstrel’s Mug
A sprawling wooden building with heavy beams
running up the walls and across the ceiling, the
Minstrel’s Mug is firmly neutral territory among
the clashing factions. Run on strict and harshly
enforced rules of ‘no business, no baiting, no
brawls’, the Mug serves as a safe place to meet, eat,
and drink. A particularly large and tough half-orc,
Keddak Stonearms (CE male half-orc barbarian 3)
serves as the bouncer.

Rumors
1. The statue in the market square is actually a
petrified adventurer
2. One of the farms outside town was destroyed by a
pack of flesh-eating ghouls
3. Bealde the merchant deals in monstrous pets and
slaves

Maplelea
TN hamlet
Corruption +0; Crime -4; Economy +0; Law
+2; Lore +2; Society +2
Qualities superstitious
Danger –5; Disadvantages none
Terrain type Cold forest

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10 Kngdom Seeds: Forests Copyright 2015 Steven D.
Russell; Authors Liz Smith

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