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TitleWild West RPG
TagsTypes Instruction manuals
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Total Pages294
Table of Contents
                            Sidewinder: Recoiled
	Credits
	Open Game Content
	Product Identity
Table of Contents
Chapter One: Introduction
	On Sidewinder: Recoiled
	Life as a Sidewinder
	On the Trail and in the Town
		Bounty Hunter
		Buffalo Hunter
		Cowboy
		Gambler
		Hired Gun
		Local Law
		Outlaw
		Scout
		Trapper
	Have Gun Will Travel
	From Sunup to Sundown in the Old West
Chapter Two: Characters
	Character Concepts
	Ability Scores
	Basic Character Classes
		The Strong Hero
		The Fast Hero
		The Tough Hero
		The Smart Hero
		The Dedicated Hero
		The Charismatic Hero
	Starting Occupations
	Action Points
	Allegiances
	Reputation
	Finances,Money &Wealth
		Wealth System
		Cold Hard Cash
	Multiclass Characters
Chapter Three: Skills
	Acquiring Skills
	Skill Usage
		Difficulty Class
		Opposed Checks
		Trying Again
		Untrained Skill Checks
		Favorable and Unfavorable Conditions
		Accumulation of Bonuses and Penalties
		Time and Skill Checks
		Using Skills in Combat
		Tools
		Checks without Rolls
		Aiding Another
		Skill Synergy
		Ability Checks
	Skill List
	Skill Descriptions
		Balance (Dex)
		Bluff (Cha)
		Climb (Str)
		Concentration (Con)
		Craft (Int)
			Craft (chemical) (Int)
			Craft (electric) (Int)
			Craft (mechanical) (Int)
			Craft (pharmaceutical) (Int)
			Craft (structural) (Int)
			Craft (visual art) (Int)
			Craft (writing) (Int)
		Decipher Script (Int)
		Demolitions (Int)
		Diplomacy (Cha)
		Disable Device (Int)
		Disguise (Cha)
		Escape Artist (Dex)
		Forgery (Int)
		Gamble (Wis)
		Gather Information (Cha)
		Handle Animal (Cha)
		Hide (Dex)
		Intimidate (Cha)
		Investigate (Int)
		Jump (Str)
		Knowledge (Int)
		Listen (Wis)
		Move Silently (Dex)
		Navigate (Int)
		Operate Vehicle (Dex)
		Perform (Cha)
		Profession (Wis)
		Read/Write Language (None)
		Repair (Int)
		Research (Int)
		Ride (Dex)
		Search (Int)
		Sense Motive (Wis)
		Sleight of Hand (Dex)
		Speak Language (None)
		Spot (Wis)
		Survival (Wis)
		Swim (Str)
		Treat Injury (Wis)
		Tumble (Dex)
Chapter Four: Feats
	Acquiring Feats
	Feat Descriptions
		Acrobatic
		Advanced Combat Martial Arts
		Advanced Firearms Proficiency
		Advanced Two-Weapon Fighting
		Agile Riposte
		Alertness
		Animal Affinity
		Archaic Weapons Proficiency
		Armor Proficiency (heavy)
		Armor Proficiency (light)
		Armor Proficiency (medium)
		Athletic
		Attentive
		Blaze of Glory
		Blazing Saddle
		Blind-Fight
		Brawl
		Builder
		Card Sharp
		Cavalry Training
		Cautious
		Cleave
		Combat Expertise
		Combat Loading
		Combat Martial Arts
		Combat Reflexes
		Combat Throw
		Confident
		Creative
		Dead Aim
		Deceptive
		Defensive Martial Arts
		Defensive Riding
		Dodge
		Double Tap
		Drive-By Attack
		Educated
		Elusive Target
		Endurance
		Exotic Firearms Proficiency
		Exotic Melee Weapon Proficiency
		Exotic Ranged Weapon Proficiency
		Far Shot
		Focused
		Frightful Presence
		Great Cleave
		Great Fortitude
		Guide
		Gunplay
		Hammer Down
		Heroic Surge
		Hollow Leg
		Home Ground
		Horse Tradin'
		Improved Brawl
		Improved Bull Rush
		Improved Combat Martial Arts
		Improved Combat Throw
		Improved Damage Threshold
		Improved Dead Aim
		Improved Disarm
		Improved Feint
		Improved Initiative
		Improved Knockout Punch
		Improved Sunder
		Improved Trip
		Improved Two-Weapon Fighting
		Improvised Weapon Damage
		Improvised Weapon Proficiency
		Indian Lore
		Iron Will
		Knockout Punch
		Lightning Reflexes
		Low Profile
		Master Craftsman
		Mechanical
		Medical Expert
		Meticulous
		Mobility
		Nimble
		Personal Firearms Proficiency
		Point Blank Shot
		Power Attack
		Precise Shot
		Quick Draw
		Quick Reload
		Renown
		Ride-By Attack
		Run
		Shot on the Run
		Sidewinder
		Simple Weapons Proficiency
		Skip Shot
		Slip Hammer
		Sniping
		Spirited Charge
		Sprayin ’ Lead
		Spring Attack
		Stealthy
		Strafe
		Streetfighting
		Studious
		Sundering Shot
		Surgery
		Thumb Buster
		Toughness
		Track
		Trail Lore
		Trample
		Tribal Lore
		True Grit
		Trustworthy
		Two-Weapon Fighting
		Unbalance Opponent
		Vehicle Dodge
		Vehicle Proficiency
		Weapon Finesse
		Weapon Focus
		Whirlwind Attack
		Windfall
Chapter Five: Equipment
	Purchasing Goods and Services
		Wealth System
		Wealth Checks
		Cold Hard Cash
		Restricted Goods
		Mastercraft Equipment
	Carrying Capacity
	Weapons
		Ranged Weapons
			Handguns
				Muzzle-Loading Pistols
				Breech-Loading Pistols
				Single-Action Revolvers
				Double-Action Revolvers
			Longarms
				Muskets
				Rifles
				Shotguns
		Exotic Firearms
		Simple Ranged Weapons
		Archaic Ranged Weapons
		Exotic Ranged Weapons
	Ammunition
	Reloading a Ranged Weapon
	Mastercraft Firearms
		Handgun Modifications
		Longarm Modifications
	Explosives and Splash Weapons
	Melee Weapons
		Simple Melee Weapons
		Archaic Melee Weapons
		Exotic Melee Weapons
	Improvised Weapons
	Armor
	General Goods and Services
		Clothing and Personal Items
		Provisions
		Outdoor Equipment
		Animals,Livestock and Pelts
		Household Items
		Land
		Business Supplies
		Medical Equipment
		Tools and Kits
		Shops and Laboratories
		Conveyances
		Travel Fares
		Mail
		Entertainment
		Lodging and Services
		Medical Services
Chapter Six: Advanced Classes
	Qualifying for an Advanced Class
	Bounty Hunter
	Brave
	Desperado
	Grifter
	Gunslinger
	Maverick
	Mountain Man
	Pony Soldier
	Preacher
	Professor
	Pugilist
	Rifleman
	Rustler
	Sawbones
	Scout
	Showman
	Soldier
	Tin Star
	Wrangler
Chapter Seven: Combat
	Combat Sequence
	Combat Statistics
		Attack Roll
		Damage
		Defense
		Grit
		Speed
		Saving Throws
	Initiative
		Initiative Checks
		Surprise
		Fast-Draw Round
		Showdowns
	Actions in Combat
		The Combat Round
		Action Types
			Attack Action
			Move Action
			Full-Round Action
			Free Action
		Common Actions
			Attack Actions
			Move Actions
			Full-Round Actions
			Miscellaneous Actions
			Special Initiative Actions
	Attacks of Opportunity
	Movement and Position
		Tactical Movement
		Flanking
	Combat Modifiers
		Favorable and Unfavorable Conditions
		Cover
		Concealment
		Helpless Defenders
	Special Attacks
		Aid Another
		Firearms
		Grenades and Explosives
		Splash Weapons
		Attack an Object
		Bull Rush
		Overrun
		Trip
		Disarm
		Grapple
	Mounted Combat
	Injury and Death
		Effects of Grit Damage
		Massive Damage
		Nonlethal Damage
		Stable Characters and Recovery
		Healing
		Temporary Grit
		Character Condition Summary
Chapter Eight: The Trail
	Travel
		Travel Rates
		Speed
		Pace
		Terrain
		Hampered Movement
		Forced March
		Mounted Movement
	Hazards of the Trail
		Darkness and Light
		Heat and Cold
		Catching on Fire
		Smoke
		Electricity
		Falling
		Falling Objects
		Starvation and Thirst
		Suffocation and Drowning
		Hanging
		Strangulation
		Acids and Bases
		Alcohol Consumption
			The Hangover
		Disease
			Anthrax
			Cholera
			Gangrene
			Pneumonia
			Salmonellosis
			Smallpox
			Yellow Fever
		Poison
	Modifier Stacking
Chapter Nine: The Corral
	Critter Types
		Animal
		Vermin
	Sample Critters
		Critter Description
	Critter Listings
		Alligator
		Armadillo
		Badger
		Bat
		Bear,Black
		Bear,Grizzly
		Beaver
		Bison
		Camel
		Cat
		Cattle
		Condor,California
		Coyote
		Deer
		Dog
		Donkey
		Duck
		Eagle
		Elk
		Ferret
		Fox
		Hawk
		Horse
		Horse,Draft
		Javelina
		Lizard
		Lizard,Gila Monster
		Lynx
		Moose
		Mountain Lion
		Mule
		Ocelot
		Otter
		Owl
		Pheasant
		Pig,Domestic
		Porcupine
		Prairie Dog
		Rabbit
		Raccoon
		Rat
		Raven
		Roadrunner
		Scorpion
		Sheep,Bighorn
		Sheep,Domestic
		Skunk
		Snake,Constrictor
		Snake,Rattlesnake
		Songbird
		Spider,Black Widow
		Toad
		Turtle
		Vulture
		Weasel
		Wolf
		Wolverine
Chapter Ten: The Bunkhouse
	Ordinaries
		Children
		Challenge Ratings
		Sample Ordinaries
	Heroic Judge Characters
		Sample Heroes – The Gunter Gang
			Hildi Gunter
			Melody Gunter
			Ezekial “Zeke ” Phelps
			Lafayette Lillard “Fate ” Lawson
			Jeremiah Samuel Lee
Happy Trails
Index of Tables
		Table 2.1:The Strong Hero
		Table 2.2:The Fast Hero
		Table 2.3:The Tough Hero
		Table 2.4:The Smart Hero
		Table 2.5:The Dedicated Hero
		Table 2.6:The Charismatic Hero
		Table 3.1:Skill Points Per Level
		Table 3.2:Difficulty Class Examples
		Table 3.3:Opposed Skill Check Examples
		Table 3.4:Common Synergy Bonuses
		Table 3.5:Ability Check Examples
		Table 3.6:Skill List
		Table 3.7:Balance Check DC Modifiers
		Table 3.8:Modifiers to Oppose Bluff Checks
		Table 3.9:Climb Check DC ’s
		Table 3.10:Concentration Check DC ’s
		Table 3.11:Acids and Bases
		Table 3.12:Scratch-Built Explosives
		Table 3.13:Poisons
		Table 3.14:Scratch-Built Electric Devices
		Table 3.15:Scratch-Built Mechanical Devices
		Table 3.16:Pharmaceuticals
		Table 3.17:Scratch-Built Structures
		Table 3.18:Craft (visual art)Check Results
		Table 3.19:Art Forgery
		Table 3.20:Craft (writing)Check Results
		Table 3.21:Attitudes
		Table 3.22:Diplomacy Check Results
		Table 3.23:Bribery Costs
		Table 3.24:Lock Picking DC ’s
		Table 3.25:Disguise Check Modifiers
		Table 3.26:Familiarity Modifiers
		Table 3.27:Escape Artist Check DC ’s
		Table 3.28:Document Forgery
		Table 3.29:Examiner ’s Forgery Check Modifiers
		Table 3.30:Wealth Increases from Gambling
		Table 3.31:Gather Information DC ’s and Costs
		Table 3.32:Handle Animal Tasks
		Table 3.33:Hide Check Modifiers
		Table 3.34:Cover and Concealment and Hide Checks
		Table 3.35:Investigate DC Modifiers
		Table 3.36:Long Jump DC ’s
		Table 3.37:High Jump DC ’s
		Table 3.38:Maximum Vertical Reach
		Table 3.39:Listen Check DC ’s
		Table 3.40:Listen Check Modifiers
		Table 3.41:Navigate DC ’s
		Table 3.42:Perform Check Results
		Table 3.43:Profession Check Results
		Table 3.44:Language Groups
		Table 3.45:Repair Tasks
		Table 3.46:Typical Research Check DC ’s
		Table 3.47:Search Check DC ’s
		Table 3.48:Concealing Weapons and Objects
		Table 3.49:Swim Check DC's
		Table 4.1:Feats
		Table 4.2:Gunplay Tricks and DC
		Table 4.3:Heroic Surge Usage
		Table 4.4:Maximum Effective Mastercraft Bonus
		Table 4.5:Firearm Reload Times
		Table 4.6:Track DC
		Table 4.7:Track DC Modifiers
		Table 5.1:Wealth Bonus Decrease from Purchases
		Table 5.2:Coins of the Old West
		Table 5.3:Average Price of Metals from 1870 - 1890
		Table 5.4:Converting Between Purchase DC and Price
		Table 5.5:Restriction Ratings
		Table 5.6:Carrying Capacity
		Table 5.7:Speed Reduction Due to Load
		Table 5.8:Ranged Weapons
		Table 5.9:Ammunition
		Table 5.10:Reloading Times for Ranged Weapons
		Table 5.11:Firearm Modifications
		Table 5.12:Explosives and Splash Weapons
		Table 5.13:Melee Weapons
		Table 5.14:Improvised Weapon Damage by Size
		Table 5.15:Armor
		Table 5.16:Clothing and Personal Items
		Table 5.17:Provisions
		Table 5.18:Outdoor Equipment
		Table 5.19:Animals,Livestock and Pelts
		Table 5.20:Household Items
		Table 5.21:Land
		Table 5.22:Business Supplies
		Table 5.23:Medical Equipment
		Table 5.24:Tools and Kits
		Table 5.25:Shops and Laboratories
		Table 5.26:Conveyances
		Table 5.27:Travel Fares
		Table 5.28:Mail
		Table 5.29:Entertainment
		Table 5.30:Lodging and Services
		Table 5.31:Medical Services
		Table 6.1:Advanced Class Prerequisites and Basic Class Associations
		Table 6.2:The Bounty Hunter
		Table 6.3:The Brave
		Table 6.4:The Desperado
		Table 6.5:The Grifter
		Table 6.6:The Gunslinger
		Table 6.7:The Maverick
		Table 6.8:The Mountain Man
		Table 6.9:The Pony Soldier
		Table 6.10:The Preacher
		Table 6.11:The Professor
		Table 6.12:The Pugilist
		Table 6.13:The Rifleman
		Table 6.14:The Rustler
		Table 6.15:The Sawbones
		Table 6.16:The Scout
		Table 6.17:Ear to the Ground DC Modifiers
		Table 6.18:The Showman
		Table 6.19:The Soldier
		Table 6.20:The Tin Star
		Table 6.21:Posse Members by Level
		Table 6.22:The Wrangler
		Table 7.1:Size Modifiers
		Table 7.2:Fast-Draw Round Initiative Modifiers
		Table 7.3:Actions in Combat
		Table 7.4:Two-Weapon Fighting Penalties
		Table 7.5:Standard Scale
		Table 7.6:Defense Modifiers
		Table 7.7:Attack Roll Modifiers
		Table 7.8:Cover
		Table 7.9:Concealment
		Table 7.10:Successfully Thrown Explosive Scatter
		Table 7.11:Unsuccessfully Thrown Explosive Scatter (Near)
		Table 7.12:Unsuccessfully Thrown Explosive Scatter (Far)
		Table 7.13:Size and Defense of Objects
		Table 7.14:Substance Hardness and Grit
		Table 7.15:Object Hardness and Grit
		Table 7.16:Grapple Modifiers
		Table 8.1:Movement and Distance
		Table 8.2:Terrain and Overland Movement
		Table 8.3:Hampered Movement
		Table 8.4:Mounts and Vehicles
		Table 8.5:Light Sources
		Table 8.6:Electricity Damage
		Table 8.7:Damage from Falling Objects
		Table 8.8:Corrosive Damage
		Table 8.9:Inebriation DC
		Table 8.10:Diseases
		Table 9.1:Critter Saves and Base Attack Bonuses
		Table 9.2:Animals
		Table 9.3:Vermin
		Table 9.4:Critter Size Categories
		Table 9.5:Adjustment to Physical Abilities and Natural Armor
		Table 9.6:Critters I
		Table 9.7:Critters II
		Table 9.8:Critters III
		Table 9.9:Critters IV
		Table 9.10:Critters V
		Table 9.11:Critters VI
		Table 9.12:Critters VII
		Table 9.13:Critters VIII
		Table 9.14:Critters IX
		Table 9.15:Critters X
		Table 9.16:Critters XI
		Table 9.17:Critters XII
		Table 9.18:Critters XIII
		Table 9.19:Critters XIV
		Table 9.20:Critters XV
Index
	A
	B
	C
	D
	E
	F
	G
	H
	I
	J
	K
	L
	M
	N
	O
	P
	Q
	R
	S
	T
	U
	V
	W
	Y
References
	References -Books
	References -Gaming Books
	References -Web Pages
Open Game License
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